![]() Would these be actual good party play builds or is it just like any ARPG where Clear Speed>Everything Else. Im conflicted of Paladin for the healing or Shield Lancer for the absorbing damage. ![]() There are even some characters who I thought would be recruitable but aren't, such as Nurah, using the trickster mythic path you can trick her into being on your side during the Drezen siege but she still isn't recruitable. I plan to play a support character for my group. It's kind of sad that most of the more interesting classes you can get for companions are locked behind the lich path or are hidden. There are so many options to choose from that it's quite baffling that their classes are so boring, it wouldn't be much of an issue if you could simply change their class, but you can only retrain them from the level you get them at. That may sound like a good variety, but it's really not, most of them play alike. ![]() On the other hands their classes are kind of a let down, for the 12 normal companions, there are 3 dedicated ranged, 3 basically dedicated healers, 3 dedicated front liners with 2 being possible tanks, 2 melee/spell casters and only 1 dedicated spellcaster. ![]() The companions themselves are actually pretty good, a great variety of personalities and quirks. ![]()
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